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Juggernaut

Written By Unknown on Selasa, 10 September 2013 | 04.12

Juggernaut
Juggernaut.png
Radiant icon.png The Radiant
Strength
20 + 1.9
Agility
20 + 2.85
Intelligence
14 + 1.4
Level 11625
Hit Points 530 1100 1765
Mana 182 481 871
Damage 44-48 88-92 132-136
Armor 3.810.0716.18
Attacks / Second 0.74 1.021.3
Movement Speed 305
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.33+0.84
Cast Duration0.3+0.51
Base Attack Time 1.6
Yurnero the Juggernaut is a melee agility hero whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.
His skills grant invulnerability and magic immunity, turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate -but he possesses below average strength and intelligence attributes, so he does not have as much health and mana as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items












Bio

Juggernaut Yurnero, the Juggernaut
 "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Role: Pip carry.png Carry / Pip pusher.png Pusher
Lore:
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.


Abilities


Blade Fury
Blade Fury icon.png
Ability Affects Damage
No Target Enemies Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Radius: 250
Duration: 5
Damage Per Second: 80/100/120/140
Cooldown 30/28/26/24 Mana 110
Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.
Notes:
  • This ability renders Yurnero magic immune and will dispel buffs, including Omnislash.
  • This skill doesn't affect mechanical units and the attacks count as magical damage and will not affect magic immune targets like towers.
  • Yurnero can use items (including channeled items) and auto-attack to apply debuffs during the length of this spell, although attacks will deal no damage unless the target is not being affected by the skill.
  • Will not interrupt most channeling abilities or items upon activation.(e.g. tp-scrolls)
  • Can deal up to 400/500/600/700 damage.
  • Deals damage in .2 second intervals.

Healing Ward
Juggernaut Healing Ward.png
Duration 25
Hit Points 1
Armor 0
Movement Speed 300
Sight Range 500/500
Bounty 0
Experience 0
Notes Healing Wards will not be attacked by neutral creeps.

Healing Ward
Healingward icon.png
Ability Affects
Target Point Allies
Summons a Healing Ward that heals all nearby allied units, based on their max HP. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.
Range: 350
Radius: 500
Duration: 25
Heal Per Second: 2%/3%/4%/5%
Cooldown 60 Mana 80/100/120/140
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Notes:
  • The healing ward can be controlled.
  • Multiple healing wards don't stack.
  • The Healing Ward won't heal mechanical units.
  • Can be targeted by Decrepify.
  • The unit is treated as a ward (structure) even though mobile for the purposes of modifiers.


Blade Dance
Blade Dance icon.png
Ability Affects
Passive Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Chance: 15%/20%/25%/35%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered.

Omnislash
Omnislash icon.png
Ability Affects Damage
Target Unit Enemies Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target.
Range: 450
Jump Radius: 425
Number Of Attacks: 3/6/9 (6/9/12*)
Damage Per Attack: 175-250
Cooldown 130/120/110 (110/100/90*) Mana 200/275/350
Partially blocked by Linken's Sphere. Blocked first instance of damage (but not ministun) if Linken's holder is primary target.
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases number of jumps and decreases cooldown.
‘The fruits of discipline; with practice comes strength.’
Notes:
  • Each slash deals 175-250 damage, with an interval of 0.4 seconds.
  • Can target magic immune units.
  • The first target of Omnislash receives a mini-stun, effectively stopping its channeling actions.
  • With enough attack speed, Juggernaut can attack with his own attack strength while jumping around. In these attacks, Juggernaut can place buffs and trigger chance effects.
  • The slashes can't be avoided by evasion. Any normal attacks made, however, can.
  • You can use items during Omnislash.
  • The Omnislash buff is not applied until after the first hit. Juggernaut is completely invulnerable under the effects of the buff.
  • Juggernaut gains flying vision in 200 radius for the duration of Omnislash.
  • If the only target around uses Eul's Scepter of Divinity or Ghost Scepter on itself - Omnislash ends prematurely.
  • Force Staff can end Omnislash if the target is pushed out of the 425 radius before the next check. For this to occur, Force Staff must be used at least 0.21 seconds before the next check, and even sooner if Juggernaut is in front of the target.
  • If no detection is present and the only target around goes invisible, either by using an ability or Shadow Blade - Omnislash ends prematurely.
  • Creeps are killed in one hit of omnislash. (this does not include player controlled units or ancients).
  • If target is alone, it will take 525-750/1050-1500/1575-2250 (1050-1500/1575-2250/2100-3000*) damage.

Recommended items




Explanation:
Starting items:
  • Tangos and Healing Salves provide healing to keep Juggernaut alive in the lane.
  • With his low mana pool and the Blade Fury's high mana cost, a Clarity and Juggernaut's mana regeneration combined will be able to restore the mana spent from using the ability.
  • The Iron Branch gives nice stats including health, mana, and damage. It can be used to build a Magic Wand.
  • The Slippers of Agility will improve Juggernaut's ability to last hit. They can be used to make the Poor Man's Shield. With the Iron Branch, he effectively gains one armor.

Early-game items:
  • Boots of Speed will allow him to travel faster, making chasing and escaping easier. It can then be turned into Phase Boots.
  • Poor Man's Shield helps Juggernaut against harassment, and saves up space while retaining the +6 agility from the Slippers of Agility.
  • A Magic Stick is useful for in-lane healing, especially against heroes that spam their abilities. It can be used to build a Magic Wand.
  • Ring of Health provides a lot of health regeneration in the early-game, as well as being able to use it to make the Battle Fury.

Core items:
  • Phase Boots provide even more mobility with the Phase ability, and even increases his damage significantly.
  • Magic Wand is quite handy for both its in-lane healing and the stats gain.
  • Battle Fury is a fantastic item to pick up; aside from the increased health and mana regeneration, and a huge boost to the damage, it can also cleave enemies around him upon attacking. Since Blade Dance works in conjunction with the cleave, any nearby enemies can be killed very quickly or severely damaged, which allows for easy jungling.

Situational items:
  • Sange and Yasha boosts Juggernaut's health, damage, attack speed, and movement speed by a good amount, while also being able to make enemies have a much harder time escaping due to the maim.
  • The Butterfly gives an enormous boost to his damage, attack speed, and armor, as well as having the ability to evade some physical attacks, which improves his ability to survive in order to take down the enemy team easily.
  • A Desolator is a great weapon to have, as it strengthens Juggernaut's ability to push towers, which also works with his teammates, and allows him to dish out even more damage against enemies, especially with Blade Dance and Omnislash.
  • Aghanim's Scepter vastly improves the ability to gank with Omnislash, and gives a lot of nice stats.
  • Vladmir's Offering is a handy item to have for supporting the team, granting several bonuses including lifesteal.
  • Since Blade Fury does not allow dealing damage with auto-attack (unless the enemy is unaffected by the ability), a Black King Bar can be a good pick up, as it gives magic immunity while being able to auto-attack. It also gives a nice boost in health and damage.

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