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Anti-Mage

Written By Unknown on Selasa, 10 September 2013 | 03.40

Anti-Mage
Anti-Mage.png
Radiant icon.png The Radiant
Strength
20 + 1.2
Agility
22 + 2.8
Intelligence
15 + 1.8
Level 11625
Hit Points 530 910 1442
Mana 195 572 1014
Damage 49-53 93-97 136-140
Armor 2.088.2414.29
Attacks / Second 0.84 1.141.44
Movement Speed 315
Turn Rate 0.5
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.6
Cast Duration0.3+0.47
Base Attack Time 1.45
Anti-Mage is a fast melee Agility Hero whose true strength comes in his ability to annihilate enemy casters. He is granted with naturally high movement speed and low base attack time, both of which boost his physical damage output considerably. His signature ability is Mana Break, which makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. Not only does it deal additional damage and burn mana with each attack, but it also leaves casters defenseless and vulnerable to his ultimate, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to shrug off the assaults of enemy nukers without breaking a sweat, making him even more potent against casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. If Anti-Mage cannot be contained early on, his power will grow the point that he is able to exterminate the most potent of casters, all in his devout quest to end those who would fight with magic.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items




Bio

Anti-Mage Anti-Mage
 "I bring an end to magic."
Role: Pip carry.png Carry / Pip tank.png Escape
Lore:
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.


Abilities

Mana Break
Mana Break icon.png
Ability Affects Damage
Passive Enemies Physical
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.
Mana per Hit: 28/40/52/64
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.
Notes:
  • Can deal up to 17/24/31/38 damage per hit. 
  • Mana Burn is blocked by magic immunity.
  • You can lifeleech the damage dealt by this skill with a Lifesteal aura.

Blink
Blink icon.png
Ability
Target Point
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Range: 1000/1075/1150/1150
Cooldown 12/9/7/5 Mana 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.
Notes:
  • You can use Blink to dodge incoming projectiles.
  • Blink has a 0.4 seconds teleportation delay.
  • The in game tooltip is in error and clicking beyond the range of the ability will still use the maximum range of the blink as of this writing.

Spell Shield
Spell Shield icon.png
Ability
Passive
Increases Anti-Mage's resistance to magic damage.
Resistance: 26%/34%/42%/50%
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.
Notes:
  • Stacks with magic resistance items.
  • Total hero magic resist for max level Spell Shield is 62.5%.

Mana Void
Mana Void icon.png
Ability Affects Damage
Target Unit Enemies Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The primary target is stunned for a short duration.
Range: 600
Damage: 0.6/0.85/1.1
Radius: 300
Stun Duration: 0.1/0.2/0.3
Cooldown 70 Mana 125/200/275
Partially blocked by Magic Immunity. The damage is blocked, the stun is not.
Blocked by Linken's Sphere. Blocked on primary target. No interaction otherwise.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.
Notes:
  • Stun goes through magic immunity.
  • Has a casting delay of 0.3 seconds.
  • Damage is calculated based on the primary target's mana, but applied to all enemies within the radius.

Recommended items



Explanation:
  • Ring of Health provides HP regeneration early game, and builds easily into a later Battle Fury .
  • Power Treads give a solid attack speed boost as well as early game durability, along with all the benefits of tread switching.
  • Battle Fury allows Anti-Mage to farm incredibly quickly with blink, easily clearing the jungle every minute respawn. The cleave also lets you delay and split push effectively.
  • Manta Style gives movement speed for chasing, a strong DPS increase, and the active split, which not only greatly increases your mana burn rate as the illusions carry mana break, but provides a reliable means of removing silence or other debuffs.
  • Heart of Tarrasque helps alleviate Anti-Mage's low base strength gain (1.2), as spell shield and Anti-Mage's high agility gain give him good resistance against magical and physical damage despite his low base HP pool.
  • Skull Basher and its upgrade, Abyssal Blade give more lock down and cut an enemy carry's DPS.
  • Vladmir's Offering is the only way to get lifesteal given Anti-Mage's Mana Break orb, which lets him farm Ancients at a relatively low level in addition to a useful aura for staying in lane and giving lifesteal and a damage bonus to teammates.
  • Butterfly offers both offensive and defensive capabilities with the large damage, attack speed, agility, and evasion bonuses.
  • Battlefury is one of the most important and necessary equipment for Anti-mage, as the splash significantly speeds up Anti-Mage's ability to farm. Combined with his Blink, Anti-Mage can clear and travel between jungle camps very quickly. 
  • Quelling Blade is extremely common, and important for Anti-Mage if you are going to flash farm and split push. Together with Battlefury and Blink, it makes Anti-Mage one of the fastest farmer in the entire game. Some players in competitive games typically like to get it after getting Battlefury, but since it's an item they're going to get later on either way and it makes farming much easier despite the low cost, it could be a viable pickup at low levels.

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