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Axe

Written By Unknown on Sabtu, 07 September 2013 | 06.13

Axe
Axe.png
Dire icon.png The Dire
Strength
25 + 2.5
Agility
20 + 2.2
Intelligence
18 + 1.6
Level 11625
Hit Points 625 1366 2145
Mana 234 572 988
Damage 49-53 88-92 129-133
Armor 1.86.711.99
Attacks / Second 0.7 0.911.12
Movement Speed 290
Turn Rate 0.6
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.5+0.5
Cast Duration0.3+0.51
Base Attack Time 1.7
Mogul Khan the Axe is a savage melee strength hero, infamous for creating chaos in battle and thriving off of it.
He is commonly played as an initiator with a large semi-carry presence that quickly transitions into a support role later in the game. His fighting style demands that he gets up close and very personal. He can taunt enemies into targeting him and counters those who try to strike him with a sweeping Counter Helix that slashes all enemies at melee range. Axe has a tendency to draw opponents so deep in the fight that they do not have a chance to escape, each soul he draws infusing his own love of war; his ultimate, Culling Blade bolsters that talent with an attack that unconditionally kills a unit with low health.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items














Bio

Axe Mogul Khan, the Axe
 "Axe is all the reinforcement this army needs!"
Role: Pip tank.png Durable / Pip initiator.png Initiator / Pip disabler.png Disabler / Pip jungler.png Jungler
Lore:
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Mogul declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.


Abilities


Berserker's Call
Berserkers Call icon.png
Ability Affects
No Target Enemies
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Radius: 275
Bonus Armor: 40
Duration: 1.5/2/2.5/3
Cooldown 10 Mana 80/90/100/110
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
Notes:
  • Berserker's Call affects invisible units, as well as units with magic immunity.
  • Enemies who are taunted by Berserker's Call will be frozen for the duration if Axe dies or couldn't be attacked.


Battle Hunger
Battle Hunger icon.png
Ability Affects Damage
Target Unit Enemies Magical
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Duration: 10/13/16/19
Movement Slow: 8%
Bonus Movement Speed: 8%
Damage Per Second: 15/21/27/33
Cooldown 20/15/10/5 Mana 75/85/95/105
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
Notes:
  • Killing illusions, denying a friendly creep or destroying buildings will also remove the debuff.
  • Units affected by Battle Hunger cannot be denied. 
  • Has a maximum range of 900
  • Total Damage: 150/273/432/627


Counter Helix
Counter Helix icon.png
Ability Affects Damage
Passive Enemies Physical
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Radius: 275
Chance to Helix: 17%
Damage: 100/135/170/205
Cooldown 0.55/0.5/0.45/0.4
Axe is the only reinforcements this army needs.
Notes:
  • Counter Helix checks for triggering whenever an attack against Axe begins, not when Axe is actually damaged by said attack.
  • Attacks from mechanical units cannot trigger Counter Helix. This includes Towers, Siege Creeps, Plague Wards, Serpent Wards, the Death Ward, and some others.
  • Does not damage mechanical units.


Culling Blade
Culling Blade icon.png
Ability Affects Damage
Target Unit Enemies Magical
Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed.
Kill Threshold: 300/450/625
Damage: 150/250/300
Range: 150
Bonus Movement Speed: 25%
Movement Speed Radius: 600
Movement Speed Duration: 6
Cooldown 75/65/55 (6*) Mana 120/160/200
Partially blocked by Magic Immunity. Instant kill can't be blocked, normal hit can.
Can be purged. Buff after cull can be purged.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


Notes:
  • If the target is under the HP threshold, Culling Blade does exactly the target's remaining health in unmitigable damage.
  • The killing blow goes through magic immunity.
  • The killing blow removes all buffs from the target unit before killing it.
  • This includes any hero that is under the effects of Shallow Grave as well.
  • Roshan can be killed by Culling Blade.
  • You can steal last hit from Reaper's Scythe of Necrolyte by using this ability.

    Recommended items



    Explanation:
    Starting:
    • Stout Shield helps Axe shrug off harassment in lane and builds into Vanguard, one of his core items.

    Early Game:
    • Tranquil Boots let Axe recover health after trading damage while in lane

    Core:
    • Vanguard works well with Berserker's Call by blocking damage and giving Axe more health.
    • Blink Dagger lets Axe jump in and initiate with Berserker's Call or pick off a weak target with Culling Blade.
    • Blade Mail gives armor and returns damage when opponents attack Axe.

    Situational:
    • Soul Ring can provide all of the mana needed through the early and midgame. Use this in cojunction with a form of HP regeneration such as Tranquil Boots or a Vanguard.
    • Heart of Tarrasque increases Axe's health and health regeneration to the point where you never have to return to the base after teamfights, and is a good pick for him when he is already dominating mid-game fights.
    • Shiva's Guard is a luxury item for Axe. In team fights, it might become extremely useful as it allows the player to take even more damage due to the armor increase and the slow to the entire enemy team's movement speed and attack speed.
    • Boots of Travel are a perfect fit for Axe, granting him even greater movement speed to almost guarranteeing the ability to outrun the entire enemy team. Generally, you should not haste to improve movement speed however, as Axe is great up until mid-late game with only the basic Boots of Speed.
    • Heaven's Halberd makes a surprisingly good pairing with Counter Helix, since it will trigger even before Counter Helix's effect begins.
    • Aghanim's Scepter provides Axe with an extremely low cooldown Culling Blade that easily may even be used twice in a teamfight.
    • Pipe of Insight comes in handy when facing nukers such as Lina or Zeus when possible in the mid-game, and the Barrier buff given to your team will be of great use in teamfights.

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