|
|
The Radiant |
---|
|
17 + 2.1 | 24 + 2.7 | 13 + 1.4 |
---|
|
Level | 1 | 16 | 25 |
---|
Hit Points | 473 | 1100 | 1803 | Mana | 169 | 468 | 858 | Damage | 46-50 | 88-92 | 130-134 | Armor | 3.36 | 9.31 | 15.23 | Attacks / Second | 0.72 | 0.97 | 1.22 | |
Movement Speed | 315 | Turn Rate | 0.4 | Sight Range | 1800/800 | Attack Range | 550 | Missile Speed | 900 | Attack Duration | 0.33+0.53 | Cast Duration | 0.5+1.17 | Base Attack Time | 1.7 |
|
Sylla the Lone Druid is an adaptable and versatile ranged or melee agility Hero, who summons a Spirit Bear, who has a set of skills and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of these, technically speaking, the Spirit Bear and Lone Druid himself, are two available heroes at once. The Spirit Bear is mostly played as the tank and aura giver, while the Lone Druid is played as the support and the main damage dealer as the Druid is still capable of causing more damage than the Spirit Bear. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push the lanes effectively, farm Neutrals in a cinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.
Contents- 1 Bio
- 2 Abilities
- 3 Spirit Bear
- 4 Recommended items
- 4.1 Recommended items for Spirit Bear
|
Bio
Sylla, the Lone Druid | "I wonder what awaits me at the end of everything…" | Role: | Carry / Durable / Pusher / Jungler | Lore: | Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.' As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places. Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan’s wake. For millenia, Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose. |
|
| |
Abilities
Spirit Bear | | | Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. If the Spirit Bear dies, the Lone Druid suffers composite damage as backlash. As the bear increases in levels, it can learn the Return, Entangling Claws, and Demolish abilities. Spirit Bear does not benefit from attributes. | Duration: Until Killed Spirit Bear HP: 1400/1800/2300/2700 Backlash Damage: 100/200/300/400 | 180/160/140/120 | 75 |
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need. Notes:- Backlash damage is dealt as mixed damage from the unit that killed the Spirit Bear.
- If the Spirit Bear is denied, Sylla takes no backlash damage.
- Spirit Bear cannot be resummoned if he has taken damage from a player in the last 3 seconds.
|
|
|
|
Rabid | | Ability | Affects | |
---|
No Target | Self | |
| Increases the attack and movement speed of Lone Druid and the Spirit Bear. | Duration: 10 Increased Attack Speed: 10%/20%/30%/40% Increased Movement Speed: 5%/10%/15%/20% | 30 | 50 |
Bears are not commonly seen as being agile creatures, but can actually move rather quickly, especially when enraged. |
|
|
Synergy | | Ability | Affects | |
---|
Passive | Self | |
| Increases the Lone Druid's synergy with his Spirit Bear and himself, upgrading attributes and abilities. | Increased Spirit Bear Damage: 10/20/30/40 Increased Spirit Bear Movement Speed: 10/20/30/40 Increased Rabid Duration: 10/20/30/40 Increased True Form Health: 100/200/300/400 | Illusions created while Lone Druid is in True Form will receive the increased health. |
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild. |
|
|
True Form | | Ability | Affects | |
---|
No Target | Self | |
| Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form. | Base Attack Time: 1.5 Bonus Armor: 4/6/8 Bonus Health: 250/400/600 Movement Speed Loss: 35 | | 25 |
Can only be used by illusions created while Lone Druid was in True Form. |
The mighty bear is the king of the forest, possessing the throne through raw power.
Notes:
- Has a 2-second transformation time.
- You can dodge stuns while transforming.
|
|
|
|
True Form Return | | Ability | Affects | |
---|
No Target | Self | |
| | | | 25 | Notes:- Has a 2-second transformation time.
- You can dodge stuns while transforming.
|
|
|
Battle Cry | | Ability | Affects | |
---|
No Target | Self | |
| Adds damage and armor to the Lone Druid and his Spirit Bear. | Radius: 1000 Duration: 8 Bonus Damage: 20/40/60 Bonus Armor: 2/4/6 | 30 | 50 |
When Syllabear cries in the forest, the reverberations are felt for a great distance. |
|
|
Spirit Bear
Spirit Bear |
---|
|
Duration | Permanent | Hit Points | 1400 / 1800 / 2300 / 2700 | Damage | 28-38 | Armor | 3 / 4 / 5 / 6 | Movement Speed | 320 / 320 / 330 / 340 | Sight Range | 1400/800 | Attack Range | Melee | Attack Duration | 0.43+0.67 | Base Attack Time | 1.75 / 1.65 / 1.55 / 1.45 | Bounty | 300 | Experience | 196 | Notes | 6-slot inventory. Level 2: Return. Level 3: Entangling Claws. Level 4: Demolish. | |
Spells last as long on Spirit Bear as they do on heroes.
Return | | Ability | Affects | |
---|
No Target | Self | |
| Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds. | | 5 | | Notes:- Return has a global range
|
|
|
Entangling Claws | | Ability | Affects | Damage |
---|
Passive | Enemies | Physical |
| Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second. Entangling Claws is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. | Chance: 20% Damage per second: 60 Duration on hero: 3 Duration on creep: 9 | 5 | | Notes:- Entangling Claws ensnares targets, disabling movement. This means it affects magic immune targets but can be broken by magic immunity granted after the effect has been applied and interrupts channeled spells. It also means it disables some blink spells.
- Units that are invisible while Entangling Claws is active are revealed for its duration.
|
|
|
Demolish
| | Ability | Affects | |
---|
Passive | Self | |
| Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance. | Bonus building damage: 40% Spell resistance: 33% | |
|
Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
|
|
|
Explanation:
- A Stout Shield will allow your bear to tank damage if you opt to jungle. Tango and Salve provide you with early regeneration, and a Ring of Protection builds into Tranquil Boots.
- An Orb of Venom allows your bear to harass and chase enemy heroes very effectively.
- Radiance allows you to inflict significant AoE damage without harm to yourself and outside of bear leash range, while also acting as a farming and pushing enhancer with great +damage to synergize with the Spirit Bear's demolish.
- The bear benefits greatly from attack speed items as they make entangle more reliable. Auras such as Drum of Endurance and Vladimir's or Assault Cuirass are common items to benefit both Lone Druid and his bear.
Spirit Bear |
---|
| Starting | | | Early-game | | | Core | |
|
|
0 komentar :
Posting Komentar