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Luna

Written By Unknown on Kamis, 19 September 2013 | 04.52

Luna
Luna.png
Radiant icon.png The Radiant
Strength
15 + 1.9
Agility
22 + 2.8
Intelligence
16 + 1.85
Level 11625
Hit Points 435 1005 1670
Mana 208 585 1040
Damage 48-54 92-98 135-141
Armor 3.089.2415.29
Attacks / Second 0.71 0.971.22
Movement Speed 330
Turn Rate 0.4
Sight Range 1800/800
Attack Range 330
Missile Speed 900
Attack Duration 0.46+0.54
Cast Duration0.6+0.4
Base Attack Time 1.7
Luna the Moon Rider is a Ranged Agility carry hero. Even though she can be seen as a tempting target for enemy heroes, Luna possesses solid early game laning presence due to her Lucent Beams, a cheap, low-cooldown nuke, and her Lunar Blessing aura, which grants all nearby allied heroes increased damage. In mid-game, she becomes far more formidable with Moon Glaives, allowing her to kill entire creep waves with two to three attacks, and Eclipse, which can instantly kill a hero if that hero is unfortunate to catch its full blast. Luna is a very common pick in professional matches; owing to her unique status as a hard carry who is also a dangerous nuker. Her Achilles' Heel is her fragility; she has no escape abilities and cannot handle a lot of punishment, relying on her enormous movement speed to keep her out of harm's way. Luna begins and ends a match dangerous, and if carefully and skilfully played will destroy anybody who stands against her.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items









Bio

Luna Luna, the Moon Rider
 "I would water the trees with their entrails if Selemene would smile on me."
Role: Pip carry.png Carry / Pip ganker.png Nuker
Lore:
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. 


She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.


Abilities


Lucent Beam
Lucent Beam icon.png
Ability Affects Damage
Target Unit Enemies Magical
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
Range: 800
Stun duration: 0.6
Damage: 75/150/225/300
Cooldown 6 Mana 90/100/110/120
Selemene smites those who encroach upon the Nightsilver Woods.

Moon Glaive
Moon Glaive icon.png
Ability Affects
Passive Enemy units and structures
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
Bounces: 1/2/3/5
Radius: 500
Damage reduction per bounce: 30%
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
Notes:
  • Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target.
  • Unlike in DotA1, this skill works with Mjollnir in DotA2. The tech restraints that prevented it from working no longer exist.
  • Deals a grand total of 70/119/153/194% extra physical damage assuming max bounces per level.


Lunar Blessing
Lunar Blessing icon.png
Ability Affects
Aura Allied Heroes
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
Bonus damage: 14/22/30/38
Radius: 900
Night vision: 1800
Partially usable by illusions. Illusions provide the aura to allies and will gain night vision, but not bonus damage.
The Goddess of the Moon smiles upon her kin.
Notes:
  • A single level of this skill will give Luna the full Night Vision Range.


Eclipse
Eclipse icon.png
Ability Affects Damage
No Target Enemies Magical
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
Radius: 675
Lucent Beams summoned: 4/7/10 (4/8/12*)
Duration: 1.8/3.6/5.4 (1.8/4.2/6.6*)
Strike interval: 0.6
Maximum hits per target: 4 (6*)
Cooldown 160/150/140 Mana 150/200/250
Can be Improved by Aghanim's Scepter (* shows the improved values). Increases beams, max hits per unit, and duration.
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
Notes:
  • Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if Luna did not learn Lucent Beam).
  • Beams will stop if Luna is killed.
  • Eclipse Lucent Beams do not stun.
  • Will not hit invisible units. 
  • Eclipse will not end Night Stalker's Ultimate as it did in Dota 1.
  • Depending on Lucent Beam level, a single target can take at most 0/300/600/900/1200 (0/450/900/1350/1800*) damage.

Recommended items




Explanation:
  • For early game items, a Magic Wand is always good for stats, a Poor Man's Shield confers Luna with good Agility and survivability in the early game and a Ring of Aquila gives Luna the damage, mana regeneration, and other stats she needs.
  • Boots of choice are Power Treads for the stats and the attack speed.
  • Helm of the Dominator allows Luna to stack and kill Ancient creeps to farm faster, and she also benefits from the lifesteal and Black King Bar helps Luna's damage and survivability with Magic Immunity and Strength if the opponent team mainly uses magic to assault.
  • In terms of situational items, Force Staff and Shadow Blade grant Luna a critical escape. Heart of Tarrasque and Satanic give Luna immense survivability, and Satanic is an upgrade to Helm, mostly giving Luna enough to tank and engage ahead if there is no tanker on player's team. Manta Style and Butterfly are great mixtures of heavy damage and some survivability. Manta Style's illusions also proc Moon Glaive. Aghanim's Scepter increases the max single target damage of her ultimate from 1200 to 1800 and increases the total damage from 3000 to 3600 (Assuming Lucent Beam is lv 4).
  • Another great reason to pick Shadow Blade as your escape mechanism is that Eclipse will continue to work when Luna is invisible, allowing you to stun a hero with Lucent Beam, activate Eclipse, then Shadow Blade, and run him down with your enhanced move speed as he tries to flee. This allows you to (in most situations) annihilate any hero you find on its own.
  • Effects such as bash and crit only affect the primary target of Luna's attacks, so she generally focuses on raw damage to complement her Moon Glaives.

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