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The Radiant |
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17 + 1.85 | 20 + 2.75 | 17 + 1.65 |
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Level | 1 | 16 | 25 |
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Hit Points | 473 | 1024 | 1689 | Mana | 221 | 559 | 988 | Damage | 38-49 | 81-92 | 124-135 | Armor | 1.8 | 7.86 | 13.84 | Attacks / Second | 0.7 | 0.95 | 1.21 | |
Movement Speed | 300 | Turn Rate | 0.4 | Sight Range | 1800/1200 | Attack Range | 600 | Missile Speed | 900 | Attack Duration | 0.3+0.7 | Cast Duration | 0.5+0.83 | Base Attack Time | 1.7 |
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Mirana the Princess of the Moon, is a ranged Agility Hero that uses her abilities to surprise, chase, and assault enemies. She is an excellent huntress and widely known for her Sacred Arrow which stuns her victim with deadly precision. The arrow stuns longer when its fired from a farther distance. Mirana can bring down the stars with Starstorm to damage nearby enemies and an additional star to cast down on her one unfortunate target. Mounting with her trusted tiger Sagan, Mirana can Leap forward over a distance, to escape or chase, and enhancing her allies with a roar, increasing their attack and movement speed. Invoking the power of her moon goddess, Mirana uses her ultimate, Moonlight Shadow to cloak all allied heroes and herself with invisibility. At any time, Mirana and her allies can break out of their hiding with an ambush and fade into the shadows again during the duration of the spell. With an array of mighty and supportive skills, Mirana is a versatile heroine that can excel early in the game as a mobile ganker. She is not much heavily reliant on luxurious items but she can benefit from almost any item that gives her presence in the battlefield.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Mirana, the Princess of the Moon | "How long must we ride before we're summoned again to the Nightsilver Woods?" | Role: | Carry / Nuker / Disabler / Escape | Lore: | Born to a royal family, a blood princess next in line for the Solar Throne, Mirana willingly surrendered any claim to mundane land or titles when she dedicated herself completely to the service of Selemene, Goddess of the Moon. Known ever since as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searching for any who would dare poach the sacred luminous lotus from the silvery pools of the Goddess's preserve. Riding on her enormous feline familiar, she is poised, proud and fearless, attuned to the phases of the moon and the wheeling of the greater constellations. Her bow, tipped with sharp shards of lunar ore, draws on the moon's power to charge its arrows of light. |
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Abilities
Starstorm | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Calls down a wave of meteors to damage nearby enemy units. One random enemy unit in 175 range will take a second hit for 75% of the damage. | Radius: 625 Damage: 75/150/225/300 | 12 | 100/120/140/160 |
The Goddess breaks the strata to empower her Princess in the time of need. | Notes:- Starstorm cannot hit invisible units.
- The spell will choose a new target for the second star if the first died before impact.
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Sacred Arrow | | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Fires an arrow with deadly precision, dealing large damage and stunning the first enemy unit it strikes. Stun duration increases based on distance to target, ranging from 0.5 to 5 seconds. Bonus damage up to 100 is applied based on distance to target. | Range: 3000 Arrow Collision Radius: 115 Stun Duration: 0.5 - 5 seconds Damage: 90-190/180-280/270-370/360-460 | 17 | 100 |
Lunar energies make the Princess of the Moon's arrows more deadly than most. Notes:- For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds and the amount of damage increases by 10. For example, an arrow that travels for 300 range stuns for 1 second and deals an extra 20 damage, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration) and deals an extra 100 damage (which is the maximum amount of bonus damage).
- The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target.
- The arrow moves at a rate of 857.14 units per second.
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Leap | | Ability | Affects | |
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No Target | Self | |
| Mirana leaps forward into battle, empowering allied units with a ferocious roar upon landing, granting attack and movement speed. Speed bonus lasts 10 seconds. | Roar Radius: 775 Buff Duration: 10 Distance Leaped: 630/720/780/870 Attack and Movement Speed Bonus: 4%/8%/12%/16% | 30/26/22/18 | 40/35/30/20 |
Allied illusions gain the attack and movement speed bonus. |
Both friend and foe alike recognize Mirana's iconic white beast in the heat of battle. Notes:- You can use Leap to dodge incoming projectiles .This intended fix added at 28.03.2012(For full list for intended fixes)
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Moonlight Shadow | | Ability | Affects | |
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No Target | Allies | |
| Turns Mirana and all allied heroes invisible. If Invisibility is broken, it will restore after fade delay if the shadow's duration has not expired. Silence will stop Moonlight Shadow. | Radius: Global Duration: 15 Fade Time: 2.5/2/1.5 | 140/120/100 | 75 |
Illusions are not made invisible. |
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allies in a cloak of shadows. Notes:- Magic immune allies will be affected.
- Units affected will not auto attack enemies.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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