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Spirit Breaker

Written By Unknown on Sabtu, 07 September 2013 | 21.19

Spirit Breaker
Spirit Breaker.png
Dire icon.png The Dire
Strength
29 + 2.4
Agility
17 + 1.7
Intelligence
14 + 1.8
Level 11625
Hit Points 701 1423 2164
Mana 182 559 1001
Damage 60-70 98-108 137-147
Armor 5.389.2313.89
Attacks / Second 0.68 0.841.04
Movement Speed 290
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.3
Cast Duration0.47+0.8
Base Attack Time 1.7
Barathrum the Spirit Breaker is a powerful ganker type melee strength Hero that concentrates on taking out single targets, while lacking in larger team fights. His Charge of Darkness lets him charge towards any target available, while knocking off all enemies in his path. If you see the charge coming, it may already be too late. He is picked mostly for his high damage given by his Greater Bash which crushes the life out of his hapless victims. Barathrum can instantly and quickly move to his enemy via Nether Strike and shock them with a soul-bashing blow.

Contents

  • 1 Bio
  • Abilities
  • Recommended items

















Bio

Spirit Breaker Barathrum, the Spirit Breaker
 "I'll break their spirits and their backs."
Role: Pip tank.png Durable / Pip carry.png Carry / Pip initiator.png Initiator / Pip disabler.png Disabler
Lore:
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian—horns, hooves and hands—as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.


Abilities


Charge of Darkness
Charge of Darkness icon.png
Ability Affects
Target Unit Enemies
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Charge Speed: 600/650/700/750
Stuns on Contact: 1.2/1.6/2/2.4
Range: Global
Cooldown 35 Mana 100
Partially blocked by Magic Immunity. The main stun is blocked, but the Greater Bash is not.
Blocked by Linken's Sphere. Is blocked on cast, not on colliding with the enemy.
Barathrum erupts from the darkness with unwieldy force.
Notes:
  • Spirit Breaker passes through trees, cliffs, and units.
  • Allies of Spirit Breaker (and he himself) will see an animation over the head of the target.
  • Any unit you pass through (300 radius) will proc a Greater Bash of Spirit Breaker's current level, if Greater Bash has been learned.
  • The charge stops if you click anywhere, or if you are disabled.
  • Spirit Breaker gains shared vision of the target for the duration.
  • If the target dies, the charge is transferred to the nearest valid target.
  • Some items are usable during the charge without interrupting it. Using Black King Bar right before you strike will ensure your charge doesn't get countered.
  • Does NOT provide True Sight on enemy unit.
  • Because Linken's Sphere triggers on cast, this ability can be used to instantly and globally put an enemy's sphere on cooldown.
  • While it does not provide True Sight the indicator will follow the invisible unit being charged and the Charge will still hit an enemy that has gone invisible after being charged. This will cause the skill to interrupt channeling spells being performed by invisible heroes such as Sand King's Sandstorm.



Empowering Haste
Empowering Haste icon.png
Ability Affects
Aura Allies
The Spirit Breaker's presence increases the movement speed of nearby allied units.
Increased Allied Movement Speed: 6%/10%/14%/18%
Movement Speed Aura Radius: 900
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.

Greater Bash
Greater Bash icon.png
Ability Affects Damage
Passive Enemies Magical
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals damage based on movement speed.
Chance to Trigger on Attack: 17%
Damage: 10/20/30/40% of movement speed
Knockback Duration: 0.5
Stun Duration: 1/1.2/1.4/1.6
Increased Movement Speed: 15%
Increased Movement Speed Duration: 3
Cooldown 1.5
Partially blocked by Magic Immunity. the damage is blocked,the stun is not.
The signature strike of Barathrum's ghostly ball and chain.
Notes:
  • Does not stack with Skull Basher or Abyssal Blade.
  • Knockback distance is 100.
  • The bonus damage is added to Spirit Breaker's ordinary attack damage.
  • Because movement speed cannot be lower than 100 or greater than 522, it can't deal (before reductions) less than 10/20/30/40 damage and more than 52.2/104.4/156.6/208.8 damage.
  • Neither stun, knockback nor bonus damage affects Roshan. (as of now the damage goes through but it is a confirmed bug)


Nether Strike
Nether Strike icon.png
Ability Affects Damage
Target Unit Enemies Magical
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage.
Damage: 150/250/350
Range: 400/550/700 (550/700/850*)
Cooldown 75 (20*) Mana 125/150/175
Partially blocked by Magic Immunity. The damage is blocked, the bash is not.
Can be Improved by Aghanim's Scepter (* shows the improved values). Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.
Notes:
  • Spirit Breaker appears behind the target to deliver the bash.
  • The strike is performed after a 1 second delay, during which Spirit Breaker is magic immune.
  • Performs a Greater Bash of Spirit Breaker's current level upon arrival, if Greater Bash is learned.
  • With Aghanim's Scepter, Spirit Breaker performs a Greater Bash level 4 on all units in a 250 radius of Spirit Breaker upon arrival.
  • If the target moves out of range after the spell has been cast, Spirit Breaker will still reappear there. This includes teleportation by the target.

Recommended items




Explanation:
Core items:
  • Power Treads give you extra move speed, attack speed, and durability, all of which help you stick on a target and proc your Greater Bash
  • Mask of Madness gives bonus attack speed and move speed when activated, increasing both the damage and frequency of Greater Bash attacks.
  • Black King Bar can make you immune to many abilities that interrupt your Charge of Darkness, allowing you to engage and damage your target unimpeded.

Situational items:
  • Aghanim's Scepter can be built to buff Nether Strike if your team needs a powerful initiation spell, but in most cases you should opt for items that boost damage and attack speed instead.
  • Like most strength carries, Spirit Breaker lacks good attack speed. Assault Cuirass more than makes up for this.
  • Monkey King Bar and Daedalus will grant a significant damage bonus. When combined with Mask of Madness, the frequent number of attacks will increase opportunities for Critical Strike, Mini-Bash, and Greater Bash.
  • Drum of Endurance increases Spirit Breaker's (and his team's) movement and attack speed with aura bonuses. It is not always a core item, but it should be bought if no one else on his team gets it.
  • Although highly situational, A Shadow Blade can be bought by Spirit Breaker, and can be activated while charging. This greatly increases the surprise factor of his charge, and will add bonus damage on the first attack while invisible. Only useful for extra damage,however, and it is not a necessary item, and is certainly not a core item for him.

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