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The Radiant |
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25 + 2.1 | 16 + 1.3 | 21 + 2.4 |
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Level | 1 | 16 | 25 |
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Hit Points | 625 | 1252 | 1955 | Mana | 273 | 767 | 1274 | Damage | 51-55 | 84-88 | 121-125 | Armor | 0.24 | 3.25 | 7.41 | Attacks / Second | 0.68 | 0.8 | 0.98 | |
Movement Speed | 290 | Turn Rate | 0.6 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.36+0.64 | Cast Duration | 0.3+0.6 | Base Attack Time | 1.7 |
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Rizzrack the Timbersaw is a melee Strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Reactive Armor, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Rizzrack, the Timbersaw | "I'm not a lumberjack. This. This is personal." | Role: | Ganker / Initiator / Durable | Lore: | Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit. |
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Abilities
Whirling Death | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process. | Damage: 100/150/200/250 Primary Stat Reduction: 15% Area of Effect: 300 | 8 | 70/80/90/100 |
Damage is blocked, debuff is not |
In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense. Notes:- Stat reduction lasts for 7 seconds.
- Can be used while channeling.
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Timber Chain | | Ability | Affects | Damage |
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Target Point | Trees | Pure |
| Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage. | Range: 800/1000/1200/1400 Damage: 100/140/180/220 Damage radius: 225 | 4 | 60/70/80/90 |
You never know when you might need to escape from malevolent saplings. | Notes:- The chain travels at a speed of 1600/2000/2400/2800
- The chain looks for a tree in a 90 unit radius of the target.
- The latch range for a tree is 50 units greater than the cast range at all levels.
- Destroys the target tree once you arrive.
- Can be used to pull yourself across impassable terrain.
- Always casts to its maximum range in the targeted direction.
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Reactive Armor | | Ability | Affects | |
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Passive | Self | |
| Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds. | Stack Limit: 4/8/12/16 Stack Bonus Armor: 1 Stack Bonus Health Regeneration: 1 HP/sec | The saw-suit is equipped to react to the slightest touch with fortified defenses. Notes:- Any attacks from heroes, creeps and towers trigger this ability.
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Chakram | | Ability | Affects | Damage |
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Target Point | Enemies | Pure |
| Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out. | Range: 1200 Passthrough Damage: 100/140/180 Damage per Second: 50/75/100 Movement Speed Slow: 5% Mana cost per Second: 20/25/30 | 8 | 75/125/175 |
The ultimate in anti-flora weaponry. | Notes:- Chakram returns to you if you go more than 2000 units away. Destroys trees.
- The Chakram travels at a speed of 900.
- Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100/140/180 damage from Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100/140/180 damage if Chakram touches it.
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Return Chakram | | | Returns the Chakram to Timbersaw. | | |
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
Starting items:
- Stout Shield is a good item to have on any melee Hero, as it improves your survivability.
- A Clarity to regain mana after executing your combo.
- Tango and Healing Salve make it easier to survive in lane.
- Two Iron Branches give good starting stats, and can build into a Magic Wand.
Early game:
- Arcane Boots are invaluable to keep on top of your mana.
- Ring of Health gives more survivability.
- Magic Wand is bought because of the stats it gives, and because of the useful health and mana regeneration it provides.
Core items:
- Bloodstone is a great item for a Strength Hero who needs a lot of mana regeneration. You can disassemble your Arcane Boots to build a Bloodstone with less gold.
- Shiva's Guard makes you more durable due to the armor it provides, and the intelligence gain also helps you keep on top of your mana. Its slow is also perfect in combination with your Chakram.
Situational items:
- Pipe of Insight gives great magic resistance and HP regeneration.
- Vanguard makes you more tanky. It's a good item to have on Timbersaw, as he will often be in the middle of a fight, especially in the mid game. It also works very well with Reactive Armor.
- Scythe of Vyse is mainly bought for its great mana regeneration and for its disable, which can keep enemies in your Chakram for even longer.
- Heart of Tarrasque will make you a lot more tanky. It's the best item to buy if you need more survivability.
- Blade Mail gives Intelligence, damage and armor. Its active ability is great if you are your team's main initiator: you can deal even more damage if certain enemy Heroes keep hitting you while using your abilities.
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