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The Radiant |
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24 + 3.0 | 9 + 0.9 | 14 + 1.6 |
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Level | 1 | 16 | 25 |
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Hit Points | 606 | 1499 | 2354 | Mana | 182 | 520 | 936 | Damage | 61-67 | 108-114 | 153-159 | Armor | 0.26 | 2.43 | 6.08 | Attacks / Second | 0.64 | 0.72 | 0.88 | |
Movement Speed | 285 | Turn Rate | 0.5 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.49+1 | Cast Duration | 0.001+0 | Base Attack Time | 1.7 |
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Tiny the Stone Giant is a melee Strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and almost non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from comboing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies. Toss allows Tiny to pick up a random unit near himself and launch it at the designated location up to a hefty distance away, dealing damage to all enemies at the location as well as additional damage to the thrown target if it was an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it will also double the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Although his nuking potential with his two active abilities is already considerable, his passives, Craggy Exterior and Grow turn Tiny into a formidable physical combatant as well. Craggy Exterior provides Tiny with some much needed armor, and gives him a chance to stun enemies that attack him from too close, making Tiny a potent counter to fast-attacking melee heroes. Grow increases Tiny's size and provides him a massive boost to his attack damage, movespeed, and Toss damage, at the cost of some attack speed. Aghanim's Scepter is an almost essential item on Tiny since it allows him to permanently equip a tree, giving him extra attack range as well as a powerful cleaving attack. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Abilities
Avalanche
| | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Bombards an area with rocks, stunning and damaging enemy land units. | Range: 600 Radius: 275 Stun Duration: 1 Damage: 100/180/260/300 | 17 | 120 |
Inanimate rock becomes animate when called by the Stone Giant. | Notes:
- An enemy under the effects of both Toss and Avalanche will take double damage from Avalanche.
- Avalanche deals four instances of damage, dealing 1/4th the total damage in each instance.
- While the duration of the stun from Avalanche is 1 second after the spell finishes, Avalanche itself lasts for 1 second, meaning units hit by it will be stunned for a full two seconds.
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Craggy Exterior
| | Ability | Affects | Damage |
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Passive | Enemies | Magical |
| Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from within 300 units have a chance of being stunned for 1.2 seconds. | Stun Duration: 1.2 Stun Chance: 6%/12%/18%/24% Bonus Armor: 2/3/4/5 Range: 300 Damage: 25/35/45/55 | Melee warriors tend to find attacking the Stone Giant largely ineffective. | Notes:
- Works on physical attacks within 300 range of Tiny.
- The stun and damage occur at the beginning of the attack.
- Will not reveal invisible heroes.
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Grow
| | Ability | Affects | |
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Passive | Self | |
| Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed. | Bonus Damage: 50/100/150 Attack Speed Loss: 20/35/50 Movement Speed Increase: 20/40/60 Toss Bonus Damage: 35%/50%/65% (50%/65%/80%*) | Aghanim's cleave cannot be blocked. |
Aghanim's cleave cannot be blocked. |
Illusions can benefit from the damage given from Grow because it is considered base damage. Illusions can benefit from the bonus attack range Aghanim's Scepter gives but cannot use the cleave or the bonus damage versus buildings. |
Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage. |
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries. Notes:
- Allies still take no damage from Toss.
- If Aghanim's Scepter is purchased, Tiny will equip a tree, regardless of level. However, he will not experience improved Toss damage, attack range, or Cleave until Grow is leveled at least once.
- Aghanim's Scepter increases attack range to 235, gives 50% cleave in a 400 radius, and deals 75% bonus damage to structures.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
- Purchasing a Clarity or two at the start of the game will help offset Tiny's tiny mana pool.
- Getting Arcane Boots early in the game will help you maximize usage of the Avalanche/Toss combo.
- Blink Dagger is a commonly built item on Tiny. Used in conjunction with the Avalanche/Toss combo, it can cause massive burst damage to one or more enemy heroes.
- Purchasing Aghanim's Scepter grants Tiny a cleave, extra auto-attack damage against buildings, extra auto-attack range, and increased Toss damage. If playing Tiny as a hard carry by utilizing the bonus damage granted by Grow, grabbing this item can greatly increase your effectiveness in pushing and teamfights.
- While Tiny is granted great bonus damage granted by Grow, keep in mind that as he puts points into Grow, his auto-attack speed also decreases. Once you have a few key items (such as the aforementioned Aghanim's Scepter and tier two boots), grab items that grant attack speed for increased effectiveness. Drum of Endurance and Assault Cuirass are two excellent choices, as they also grant Tiny some defensive stats and utility for the entire team with their auras.
- An alternative build to the common Blink Dagger approach is to rush a Yasha. The Yasha grants movement speed, attack speed, and armor from the Agility gain. The movement speed allows him to position more effectively, while the attack speed synergizes with Grow and allows it to be purchased earlier. This often combos into the Aghanim's Scepter pickup.
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