Team matchmaking is now a part of ranked matchmaking, meaning the pool of available opponents for teams and full parties is now much larger. To play as a team, form a party of five players. If there is a team roster that contains all members of your party, you will then be presented with the option to play using that team’s identity. Choosing to use a team identity means it will be displayed in game, and matchmaking will use that team’s MMR. If you choose not to use a team identity, you’ll simply play as an ordinary group of five players.
Teams will be preferentially matched with other teams, however they may also be matched with a party of five that is not using a team identity.
We’ve also made it easier to coordinate with friends to play as a team by increasing the maximum team roster size to seven members. However, keep in mind that any roster change will result in the recalculation of the team’s MMR based on the ranking of each team member.
To make way for this new approach to ranked Team Matchmaking, we have cleared the MMRs of all existing teams. Teams will enter MMR calibration when they play their next game.
Finally, the participation requirements, available game modes, and abandonment rules for team matchmaking are now the same as ordinary ranked matchmaking.
In Compendium news, two stretch goal rewards have been released. The 1v1 Practice Mode lets you find a short match to practice your mid lane against different matchups. With the Favorite Hero Challenge, some new analysis tools have been added to help you track your performance.
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