Home » » Beastmaster

Beastmaster

Written By Unknown on Jumat, 06 September 2013 | 05.35

Beastmaster
Beastmaster.png
Radiant icon.png The Radiant
Strength
23 + 2.2
Agility
18 + 1.6
Intelligence
16 + 1.9
Level 11625
Hit Points 587 1252 1955
Mana 208 598 1053
Damage 56-60 91-95 128-132
Armor 4.528.1612.7
Attacks / Second 0.69 0.841.03
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.3+0.7
Cast Duration0.5+0.5
Base Attack Time 1.7
Karroch the Beastmaster is a melee strength hero whose unique power takes the form of summons with exaggerated unit utility. His thralls provide extreme amounts of sight and have ability to reduce the attackspeed of targeted units. In addition, he has the longest lasting single stun in the game.
He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. His ultimate, the stunning Primal Roar and Wild Axes allow him to deal massive damage at a distance. Though he is able to easily take down undefended targets in the early game, most of his abilities do not directly combo with each other, although the debiliating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura).

Contents

  • 1 Bio
  • Abilities
  • Summons
  • Recommended items








Bio

Beastmaster Karroch, the Beastmaster
 "I run with the rabbit and hunt with the hounds."
Role: Pip initiator.png Initiator / Pip disabler.png Disabler / Pip tank.png Durable
Lore:
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when Karroch was five. Afterward Karroch was indentured to the king’s menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.

Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation—could in fact speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature’s savagery.


Abilities


Wild Axes
Wild Axes icon.png
Ability Affects Damage
Target Point Enemies Composite
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Range: 1300
Damage: 90/120/150/180
Cooldown 13 Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Notes:
  • Wild Axes deals composite damage (effectively a form of physical damage, the damage type inflicted by regular attacks, in contrast to the magical damage inflicted by most other spells).
  • This ability destroys trees
  • The flying axes give flying vision


    Call of the Wild
    Call of the Wild icon.png
    Ability Affects
    No Target Self
    Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
    Level 1: Summons Scout Hawk.
    Level 2: Summons Scout Hawk and Lesser Boar.
    Level 3: Summons Greater Hawk and Lesser Boar.
    Level 4: Summons Greater Hawk and Greater Boar.
    Hawk Duration: 60/70/80/80
    Boar Duration: -/70/80/90
    Cooldown 40 Mana 25
    After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
    Notes:
    • The hawk gives 30/30/65/65 gold and all forms of boar give around 30 gold 


      Inner Beast
      Inner Beast icon.png
      Ability Affects
      Aura Allies
      Untaps the inner fury of allies, passively increasing their attack speed.
      Radius: 1000
      Bonus Attack Speed: 18/26/32/40
      Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

      Primal Roar
      Primal Roar icon.png
      Ability Affects Damage
      Target Unit Enemies Magical
      A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take minor damage and have their movement speed and attack rate reduced.
      Range: 600 (950*)
      Stun Duration: 3/3.5/4
      Radius: 250
      Movement Slow: 50%
      Attack Slow: 50%
      Slow Duration: 2/3/4
      Damage: 200/250/300
      Cooldown 80/75/70 (45*) Mana 150/175/200
      Partially blocked by Magic Immunity. The damage is blocked, the stun or the push are not.
      Blocked by Linken's Sphere. Blocked if holder is target.
      Partially purgeable. Side target's slow can be purged, main target's stun cannot.
      Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases cast range.
      The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
      Notes:
      • The slow and stun go through magic immunity, but the damage does not.
      • Only enemy units are shoved aside from the path of the roar.
      • Primal Roar can be used on couriers, but won't do any damage since couriers are magic immune.

      Summons


      Invisibility
      Invisibility icon.png
      Ability Affects
      Passive Self
      If motionless for four seconds, the Greater Hawk becomes invisible.

      Poison
      Poison icon.png
      Ability Affects
      Passive Enemies
      Inflicts a poison that slows attack and movement speeds.
      Attack speed slow: 20% (Lesser) / 35% (Greater)
      Movement speed slow: 20% (Lesser) / 35% (Greater)
      Duration: 3

      Recommended items




      Explanation:
      Beastmaster should be built as a typical strength support hero with an emphasis on health items to boost his already effective survivability. His thralls already provide powerful and versatile vision and harass ability making wards relatively unnecessary with a bit of micro. Unlike other supports, Blink Dagger is more useful for maximizing the power of his skills than initiating, meaning it is entirely optional although his great vision can grant it additional safety.

      0 komentar :

      Posting Komentar