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The Radiant |
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19 + 1.5 | 22 + 1.8 | 23 + 2.6 |
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Level | 1 | 16 | 25 |
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Hit Points | 511 | 967 | 1575 | Mana | 299 | 832 | 1365 | Damage | 45-55 | 86-96 | 127-137 | Armor | 5.08 | 9.14 | 13.93 | Attacks / Second | 0.71 | 0.88 | 1.08 | |
Movement Speed | 295 | Turn Rate | 0.6 | Sight Range | 1800/800 | Attack Range | 480 | Missile Speed | 1100 | Attack Duration | 0.5+0.3 | Cast Duration | 0.3+0.51 | Base Attack Time | 1.7 |
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Raijin Thunderkeg, the Storm Spirit, is a ranged Intelligence hero who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.
Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. Finally, Storm Spirit's ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate and escape long distances with ease.
Because his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns and silences. However, without proper mana management, he will run out of juice very quickly and be a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Raijin Thunderkeg, the Storm Spirit | "Play Everyone complains about the weather...well, I'm doing something about it!" | Role: | Carry / Initiator / Escape / Disabler | Lore: | Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form. |
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Abilities
Static Remnant | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it. | Trigger Radius: 235 Damage: 140/180/220/260 | 3.5 | 70/80/90/100 |
Raijin Thunderkeg's duality allowed him to admire himself in shocking fashion. Notes:- Static Remnants take 1 second to materialize after this spell is cast.
- Remnants have flying vision and can see over cliffs and trees.
- The explosion actually hits units in a 260 radius, but will only be triggered by units within a 235 radius.
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Electric Vortex | | Ability | Affects | |
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Target Unit | Enemies | |
| A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds. | Range: 300 Pull Duration: 1/1.5/2/2.5 Pull Distance: 100/150/200/250 | 21/20/19/18 | 100/110/120/130 |
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
Notes: - Level 3 Electric Vortex pulls the target close enough to trigger Static Remnant.
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Overload | | Ability | Affects | Damage |
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Passive | Enemies | Magical |
| Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies. | Radius: 275 Slow Duration: 0.6 Damage: 30/50/70/90 Movement Speed Slow: 80% Attack Speed Slow: 50% | Notes:- Using items doesn't trigger Overload.
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Ball Lightning | | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled. | Range: Global Radius: 125/200/275 Damage Per 100 Units Traveled: 8/12/16 Mana Cost Per 100 Units Traveled: 10 + 1% of Total Mana Travel Speed: 1250/1875/2500 | | 15 + 7% of Total Mana | Notes:- This ability will destroy trees.
- If the Storm Spirit runs out of mana while traveling he will stop immediately.
- No-target abilities can be used while traveling.
- While using this ability, the Storm Spirit is invulnerable.
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Recommended items
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| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
Storm Spirit usually goes for middle lane, thus, carrying Bottle is a must for fetching Runes and sustainability after ganking. Mana-giving items such as Scythe of Vyse and Bloodstone allow Storm Spirit to spam his spells, especially Ball Lightning which quickly drains out mana. Because his ultimate increases in cost the more mana he has, Storm prefers mana regen items such as Bloodstone which gives ample regeneration once a few stacks have been acquired. Arcane Boots can be a smart investment before transitioning into Bloodstone and Power Treads
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