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Tidehunter

Written By Unknown on Sabtu, 07 September 2013 | 07.50

Tidehunter
Tidehunter.png
Dire icon.png The Dire
Strength
22 + 3
Agility
15 + 1.5
Intelligence
16 + 1.7
Level 11625
Hit Points 568 1461 2316
Mana 208 559 988
Damage 47-53 94-100 139-145
Armor 3.16.5310.94
Attacks / Second 0.67 0.811
Movement Speed 310
Turn Rate 0.4
Sight Range 1800/800
Attack Range Melee
Missile Speed Instant
Attack Duration 0.6+0.56
Cast Duration0.3+0.51
Base Attack Time 1.7
Leviathan the Tidehunter is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He is a support hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.
Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter's ability to scrub off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.

Contents

  • 1 Bio
  • 2 Abilities
  • 3 Recommended items









Bio

Tidehunter Leviathan, the Tidehunter
 "You can't hide from the tide."
Role: Pip initiator.png Initiator / Pip tank.png Durable / Pip disabler.png Disabler / Pip roamer.png Support
Lore:
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.


Abilities


Gush
Gush icon.png
Ability Affects Damage
Target Unit Enemies Magical
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
Range: 700
Debuff Duration: 4
Armor Reduction: 2/3/4/5
Movement Speed Slow: 40%
Damage: 110/160/210/260
Cooldown 12 Mana 120
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea.

Kraken Shell
Kraken Shell icon.png
Ability Affects
Passive Self
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
Damage Reduction: 7/14/21/28
Damage Threshold: 600
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.
Notes:
  • Does not prevent magical damage
  • Only damage from player owned sources is counted towards buff removal.
  • Damage counter for buff removal resets when you don't take player based damage for 6 seconds.


Anchor Smash
Anchor Smash icon.png
Ability Affects Damage
No Target Physical
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage.
Radius: 400
Duration: 6
Damage Reduction: 40%
Damage: 75/125/175/225
Cooldown 7/6/5/4 Mana 30/40/50/60
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

Ravage
Ravage icon.png
Ability Affects Damage
No Target Enemies Magical
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Radius: 1025
Stun Duration: 2.02/2.32/2.77
Damage: 200/325/450
Cooldown 150 Mana 150/225/325
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea.
Notes:
  • Hit units will fly for 0.52 seconds before the real stun is applied.
  • Full damage and stun are dealt to invisible units.
  • Ravage waves move outwards at a speed of 775.

Recommended items




Explanation:
Core Items:
Magic Wand and Arcane Boots help alleviate Tidehunter's poor mana pool.
Blink Dagger is your primary item. It is mainly used to get into a good position to cast your ultimate, but is also quite useful to escape or catch up to fleeing enemies.

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