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The Dire |
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Level | 1 | 16 | 25 |
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Hit Points | 568 | 1461 | 2316 | Mana | 208 | 559 | 988 | Damage | 47-53 | 94-100 | 139-145 | Armor | 3.1 | 6.53 | 10.94 | Attacks / Second | 0.67 | 0.81 | 1 | |
Movement Speed | 310 | Turn Rate | 0.4 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.6+0.56 | Cast Duration | 0.3+0.51 | Base Attack Time | 1.7 |
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Leviathan the Tidehunter is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He is a support hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.
Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter's ability to scrub off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Leviathan, the Tidehunter | "You can't hide from the tide." | Role: | Initiator / Durable / Disabler / Support | Lore: | The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea. |
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Abilities
Gush | | Ability | Affects | Damage |
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Target Unit | Enemies | Magical |
| Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds. | Range: 700 Debuff Duration: 4 Armor Reduction: 2/3/4/5 Movement Speed Slow: 40% Damage: 110/160/210/260 | 12 | 120 |
During his championship of the Sunken Isles, Leviathan gained mastery over the open sea. |
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Kraken Shell | | Ability | Affects | |
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Passive | Self | |
| Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block. | Damage Reduction: 7/14/21/28 Damage Threshold: 600 | Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet. Notes:
- Does not prevent magical damage
- Only damage from player owned sources is counted towards buff removal.
- Damage counter for buff removal resets when you don't take player based damage for 6 seconds.
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Anchor Smash | | Ability | Affects | Damage |
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No Target | | Physical |
| Tidehunter swings his mighty anchor to damage nearby enemies and reduce their base attack damage. | Radius: 400 Duration: 6 Damage Reduction: 40% Damage: 75/125/175/225 | 7/6/5/4 | 30/40/50/60 |
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon. |
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Ravage | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units. | Radius: 1025 Stun Duration: 2.02/2.32/2.77 Damage: 200/325/450 | 150 | 150/225/325 |
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at sea. Notes:
- Hit units will fly for 0.52 seconds before the real stun is applied.
- Full damage and stun are dealt to invisible units.
- Ravage waves move outwards at a speed of 775.
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Recommended items
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| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
Core Items:
Magic Wand and Arcane Boots help alleviate Tidehunter's poor mana pool.
Blink Dagger is your primary item. It is mainly used to get into a good position to cast your ultimate, but is also quite useful to escape or catch up to fleeing enemies.
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