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The Dire |
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22 + 2.9 | 18 + 1.7 | 13 + 1.6 |
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Level | 1 | 16 | 25 |
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Hit Points | 568 | 1423 | 2259 | Mana | 169 | 507 | 923 | Damage | 54-56 | 99-101 | 143-145 | Armor | 3.52 | 7.37 | 12.03 | Attacks / Second | 0.69 | 0.85 | 1.04 | |
Movement Speed | 300 | Turn Rate | 0.4 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.56+0.44 | Cast Duration | 0.35+0.51 | Base Attack Time | 1.7 |
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Ostarion the Skeleton King is a powerful melee strength hero, capable of taking plenty of damage before dying. His ultimate allows him to rise again, acting like an Aegis of the Immortal, making him especially difficult to kill. He also has a nuke that deals reliable damage and stun, another nuke which temporarily drains the life of his opponents for himself, and is also able to stay in his lane longer because of his passive lifesteal aura. He can become a hard carry in later stages of game depending on his farm.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Abilities
Hellfire Blast | | Ability | Affects | Damage |
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Target Unit | Enemies | Magical |
| Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning, then dealing damage over time and slowing the target. | Slow: 20% Slow Duration: 4 Seconds Stun Duration: 2 Seconds Damage over Time: 15/30/40/50 Damage: 50/100/150/200 Range: 525 | 8 | 140 |
Ostarion calls on his hellish lineage, laying waste to his opponents. | Notes:
- Deals 80 / 160 / 230 / 300 total damage.
- 2 seconds stun, then 2 seconds slow and damage
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Vampiric Aura | | Ability | Affects | |
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Aura | Allies | |
| Nearby friendly melee units gain HP based on their damage dealt when attacking enemy units. | Lifesteal: 15%/20%/25%/30% Radius: 900 | Skeleton King's blade drains the marrow of bones into his own kingdom. | Notes:
- Fully stacks with other life-steal effects and with orb effects.
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Mortal Strike | | Ability | Affects | Damage |
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Target Unit | Enemy Heroes | HP Removal |
| Skeleton King passively gains a chance to deal bonus damage on an attack. When activated, Mortal Strike steals a percentage of the max HP from the target hero, giving it to Skeleton King for the duration, and returning it after. While Mortal Strike is active, the passive component is disabled. | Critical Chance: 15% Critical Damage: 1.25×/1.75×/2.25×/2.75× Max HP Drain: 20% Drain Duration: 7 | 25 | 30 |
Red critical numbers are before illusion and armor reduction. |
The power to crush a skull. | Notes:
- Critical strike affects mechanical units (such as Siege Creeps, Plague Wards, Serpent Wards, Tombstone and some others).
- Doesn't affect max HP, just temporarily drains then returns it.
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Reincarnation | | Ability | Affects | |
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Passive | Self | |
| Skeleton King's bones reform after death, causing him to resurrect when killed in battle. Upon death, enemy units in the area will have movement and attack speed slowed by 30%. | Reincarnation Time: 3 Seconds | 260/160/60 | 140 |
Slow does not affect magic immune enemies. |
Conspirators of the Skeleton King wonder why he never stays dead. | Notes:
- Skeleton King won't revive if he doesn't have enough mana.
- If Skeleton King has an Aegis and Reincarnation off cooldown, Reincarnation will trigger first.
- Revives with full HP and Mana.
- Slows movement and attack speed of enemies in a 700 radius by 30% for 4 seconds
- Will revive even if silenced on death.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
- Buying a Clarity at the start will give you more opportunities to set up kills early on with Hellfire Blast.
- A Magic Stick can sometimes be the difference between a death and a successful Reincarnation.
- Upgrading the Magic Stick into a Magic Wand will give you some much needed stats as well as extra charges.
- A Helm of Iron Will can be built into an Armlet of Mordiggian later on and gives extra survivability in the form of armor and HP regeneration.
- Power Treads increases your damage per second; attribute switching can also make your limited mana pool go much further.
- Armlet of Mordiggian is your main DPS item. It's also easy to negate the HP drain because of Vampiric Aura.
- Desolator makes your physical damage go much further, especially against weakly armored targets.
- Black King Bar negates your one main defensive weakness: being chain-stunned and then bursted down after Reincarnation.
- Assault Cuirass increases your DPS by increasing your attack speed and reducing enemy armor; it also increases your team's survivability.
- Abyssal Blade not only gives some HP and a decent damage boost, it also gives you a bash and another stun on top of Hellfire Blast.
- Heart of Tarrasque gives you more HP, HP regeneration, and damage.
- Heaven's Halberd gives you evasion against enemies who rely on their physical attacks, and lets you cut off an enemy carry from their primary source of damage for a bit.
- Monkey King Bar increases your damage, counters enemies with evasion items such as Butterfly or Heaven's Halberd, and lets you interrupt channeling spells.
- Divine Rapier can be picked up due to it not dropping if Reincarnation is activated on death.
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