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The Dire |
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22 + 2.1 | 10 + 0.8 | 27 + 2.0 |
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Level | 1 | 16 | 25 |
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Hit Points | 568 | 1195 | 1898 | Mana | 351 | 767 | 1235 | Damage | 57-65 | 90-98 | 127-135 | Armor | 3.4 | 5.36 | 8.89 | Attacks / Second | 0.64 | 0.72 | 0.87 | |
Movement Speed | 310 | Turn Rate | 0.6 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.3+0.3 | Cast Duration | 0.45+0.51 | Base Attack Time | 1.7 |
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Undying the Almighty Dirge is a melee Strength Hero who serves as a formidable tank and a dangerous spellcaster. His abilities force opponents to either kill him or suffer powerful debuffs in a teamfight. Decay is a spammable skill that steals enemies' Strength in an area, making them more fragile and Undying himself more durable as the fight goes on. Soul Rip can act as both a powerful heal or nuke, redirecting the flow of living energy to a target. By ripping some of the health of his ally or enemy in an area, the target can be healed if an ally, or damaged if an enemy. This is empowered by Tombstone, which acts as a static tank by summoning Zombies to slow Undying's foes while active. With the Zombies summoned, Soul Rip can perform to its fullest, while Decay weakens Undying's foes. Finally, Undying can transform into a horrific Flesh Golem. This transformation increases all allied damage by a significant percentage, and helps keep him alive as his team kills the enemy. Monstrous and truly sadomasochistic, Undying finds great pleasure in keeping himself alive and vital, while his adversaries suffer as he delivers death to the field. With powerful abilities that scale well into late game, the Dirge may never cease.
Contents- 1 Bio
- 2 Abilities
- 3 Zombies
- 4 Recommended items
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Bio
Undying, the Almighty Dirge | "Again and again, I live and die." | Role: | Durable / Pusher / Disabler / Initiator | Lore: |
How long has it been since he lost his name? The torn ruin of his mind no longer knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end. |
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Abilities
Decay | | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration. | Range: 625 Radius: 325 Duration: 25/30/35/40 Strength Stolen: 4 Damage: 20/60/100/140 | 10/8/6/4 | 70/90/110/130 |
The strength of the living is simply borrowed from the strength of the dead. | Notes:
- Decay stacks, but can't reduce a Hero's strength below 1.
- The strength loss takes effect before the damage.
- Every point of strength stolen makes Undying bigger.
- Heals Undying for 76 HP per enemy hero affected.
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Soul Rip | | Ability | Affects | Damage |
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Target Unit | Units | Magical |
| Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage. | Range: 750 Radius: 975 Maximum Units: 5/10/15/20 Heal/Damage per Unit: 25 | 25/20/15/10 | 50/75/100/125 |
Even his allied Heroes feel despair in Undying's presence. | Notes:
- Can heal Tombstone, but can't heal or damage any other buildings.
- Every counted unit, ally or enemy, takes 25 damage; units cannot be killed by this, only reduced to 1 HP.
- Soul Rip can Heal/Damage a maximum of 125/250/375/500
- The 25 damage is HP removal.
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Tombstone | | | Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie. | Range: 600 Radius: 400/600/800/1000 Duration: 15/20/25/30 Spawn Interval: 3 Hit points: 200/400/600/800 | 60 | 120/130/140/150 |
Dirge calls on his fallen brothers to fight for the Dead God. | Notes:
- Zombies and Tombstone are magic immune, but can be healed by Soul Rip.
- Zombies won't spawn on invisible units.
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Tombstone |
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Duration | 15/20/25/30 | Hit Points | 200/400/600/800 | Armor | 4 | Movement Speed | 0 | Sight Range | 1800/1800 | Bounty | 70/90/110/130 | Experience | 44 | |
Flesh Golem | | Ability | Affects | |
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No Target | Self | |
| Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of his maximum health. | Radius: 750 Duration: 30 Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*) Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*) Amount Healed on Hero Death: 6% (10%*) Amount Healed on Non-Hero Death: 2% (3%*) Movement Slow: 9% | 75 | 100 |
Increases damage amplification and percent of HP healed. |
The flesh of the recently dead add to the power of Dirge's plague. | Notes:
- The souls of units killed near Undying will return to heal him even if he did not kill them.
- Plague Aura is strongest within 200 distance of Undying and decreases farther away from him.
- Dying illusions don't trigger the heal.
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Zombies
Zombie |
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Duration | 60 | Hit Points | 30 | Damage | 37-45 | Armor | 0 | Movement Speed | 375 | Sight Range | 1400/1400 | Attack Range | Melee | Attack Duration | 0.3+0.3 | Base Attack Time | 1.6 | Bounty | 5-7 | Experience | 25 | Notes | Possesses Deathlust Magic Immune | |
Zombies cannot be controlled. Zombies will not spawn to attack buildings. Zombies will not spawn in fog of war. Deathlust
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Passive | Enemies | |
| Slows enemy units on attack. If the attacked unit's health goes below the threshold or is below 5/10/15/20% Max HP, the zombie receives enhanced movement and attack speed. | Movement Speed Slow: 7% Movement Speed Slow Duration: 2.5 Health Threshold: 5/10/15/20% Max HP or 100/200/300/400 HP Bonus Attack and Movement Speed: 50% Notes:
- Slow from multiple zombies stack.
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Spell Immunity
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Passive | Self | |
| This creature does not feel the effects of most magical spells. | | |
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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