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The Dire |
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21 + 2.75 | 15 + 2.5 | 17 + 1.65 |
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Level | 1 | 16 | 25 |
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Hit Points | 549 | 1366 | 2183 | Mana | 221 | 559 | 988 | Damage | 49-61 | 92-104 | 135-147 | Armor | 4.1 | 9.63 | 15.3 | Attacks / Second | 0.67 | 0.9 | 1.14 | |
Movement Speed | 315 | Turn Rate | 0.5 | Sight Range | 1800/800 | Attack Range | Melee | Missile Speed | Instant | Attack Duration | 0.5+0.84 | Cast Duration | 0.3+0.6 | Base Attack Time | 1.7 |
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Magnus the Magnoceros is a monstrous melee strength hero who is usually played as a ganker, initiator, or semi-carry. His ability to battle multiple heroes at once gives him an excellent presence in team fights. In addition to his teamfight presence, he can buff allies or himself with bonus damage and cleave, capitalizing on his ability to group up multiple enemies. As a hero who possesses multiple area-of-effect abilities with a manageable mana cost, and a very powerful ultimate that serves as both a team fight and initiation ability, Magnus is truly a force to be reckoned with.
Contents- 1 Bio
- 2 Abilities
- 3 Recommended items
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Bio
Magnus, the Magnoceros | "No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death." | Role: | Initiator / Disabler / Nuker / Carry | Lore: | The master-smiths of Mt. Joerlak agree on only a single point: that the horn of a magnoceros is more precious than any alloy. And of all such horns, the largest and sharpest belongs to the beast they call Magnus. For half a generation, Magnus took easy sport goring hunters come to claim the treasures of his kin. Each time he would return to his cave with hooves and horns stained red, until his Matriarch urged him and all their kin to seek refuge to the north beyond the shadow of the mountain. But Magnus scoffed, having never failed to defend his people. The magnoceri would stay, he decided, for a magnoceros does not believe in chance... nor does it ever change its mind. But when Mt. Joerlak erupted without warning, and half his kin perished in the fire and ash, Magnus changed his mind after all. The survivors pushed north, until they reached a blockade watched over by a hundred hunters armed with bow and steel. Magnus expected no less. He led his fiercest brothers and sisters in a charge against their enemies, and fought with a ferocity matched only by the fire-spewing mountain at his back. Meanwhile the magnoceros elders, mothers, and calves vanished into the drifts. The master-smiths are divided about what happened next. Some say Magnus reunited with his kin, while others claim he suffered mortal injuries and expired alongside the body of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...but only after seeking out those responsible for the eruption of Mt. Joerlak and watching them die upon his horn, for a magnoceros does not believe in chance. |
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Abilities
Shockwave | | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Magnus sends out a wave of force, damaging enemy units in a line. | Range: 1000 Radius: 150 Damage: 75/150/225/300 | 10/9/8/7 | 90 |
Mt. Joerlak was a somewhat unstable mass, and Magnus has learnt to channel its reverbations. Notes:
- If a unit exits and enters the area of effect it will be damaged two times.
- This ability only affects ground units.
- Can hit units up to 1000 range away.
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Empower | | Ability | Affects | |
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Target Unit | Allies | |
| Gives an allied unit bonus damage and cleave on attack. | Range: 800 Duration: 40 Bonus damage and cleave: 20%/30%/40%/50% | 12 | 40 |
With a deep bellow, Magnus displays his true power. | Notes:
- Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased.
- The cleave ability has a radius of 200.
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Skewer | | Ability | Affects | Damage |
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Target Point | Enemies | Magical |
| Magnus rushes forward up to 1200 distance, goring enemy units on his massive tusk. Units hit on the way will be dragged to the destination, then damaged and slowed. | Range: 600/800/1000/1200 Radius: 125 Damage: 70/140/210/280 Maximum number of targets: 1/2/3/4 | 30 | 80 |
Magnoceros horns are valuable in direct proportion to their danger to prospective merchants. Notes:
- Magnus charges to the target location at a speed of 950.
- The first few enemy units hit will be pulled along with him to the destination.
- Units pulled with Magnus will be slowed by 40% for 2.5 seconds after the charge, and take damage.
- Goes through trees and over terrain. Trees are destroyed in the process.
- Only considers heroes a valid target for dragging in consideration with its unit cap
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Reverse Polarity | | Ability | Affects | Damage |
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No Target | Enemies | Magical |
| Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage. | Radius: 410 Stun duration on heroes: 2.25/3/3.75 Stun duration on creeps: 3/4/5 Damage: 50/125/200 | 120/110/100 | 200/250/300 |
Damage is blocked, the stun is not. |
Magnus fights with the fury of the erupting Mt. Joerlak. | Notes:
- Disable works on magic immune units.
- Pulls affected units to a random location 120-170 units in front of Magnus.
- Able to pull as many enemy units in range.
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Recommended items
| Starting | | | Early-game | | | Core | | | Situational | |
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Explanation:
Early Game:
- A Bracer provides additional Strength and damage.
- A bottle can save Magnus trips to the fountain, since its mana rejuvenation works well with his low-mana cost abilities. It is crucial if soloing the middle lane, allowing for rune control.
- Magic Wand will not only provide him bonus attributes, but also more regeneration.
Core Items:
- Power Treads provides bonus attributes and attack speed, giving his auto-attacks more boost.
- Blink Dagger will help Magnus initiate with Reverse Polarity, as well as give him more mobility. Shockwave and Skewer can also be efficiently used after blinking in front of the enemy.
- Drum of Endurance gives him additional strength and intelligence for his health and mana pool, as well as give him a small boost to his attack and movement speed.
Situational Items:
- A Battle Fury gives Magnus more regeneration, additional attack damage, and a permanent cleave that stacks with Empower.
- A Refresher Orb gives Magnus more regeneration and the ability to cast his ultimate in a shorter period of time.
- Heart of Tarrasque helps him tank more damage, as well as give him additional attack damage.
- Mask of Madness will give him a quick boost in attack speed, which could help when he is buffed with Empower.
- Daedalus gives Magnus critical strike, enabling him to deal huge damage without relying on his spells.
- Assault Cuirass gives Magnus additional attack speed as well as armor, and also debuff his enemies' armor.
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